The director who launched the new era of comic-book movies 14 years ago with X-Men is back.
X-Men: Days of Future Past is one of the geekiest comic-book movies ever made — and one of the best. It’s easily the best superhero movie since The Avengers — and, like The Avengers, it plays as a triumphant climax to an uneven series of earlier films.
He’s the best there is at what he does, but what he does isn’t very nice. The Wolverine: my “Reel Faith” 60-second review.
It’s not a great film, but it’s a pretty good one. This year, that’s enough to make The Wolverine not only the season’s best superhero film, but arguably its best popcorn action movie: a gingery palate cleanser in a summer of overcooked Big Macs.
Despite missteps, X‑Men: First Class succeeds in doing in some measure for the X‑Men what J. J. Abrams did for Star Trek two years ago: Not only does it bring new energy to a tired franchise, it reinvents a familiar cast of characters in unexpected ways, laying the foundations for the defining relationships and conflicts of later chapters, while telling a ripping story into the bargain.
If you’re a fan of the material, you’ll want to see it. There are some decent action scenes, and an inevitable, tragic climax. There are also things that make no sense. It’s not bad, really. What it’s most conspicuously lacking is any sense of surprise, of revelation, of creative boldness.
Expressions like “Good things come in threes” and “Third time’s the charm” may have their place in the world, but when it comes to comic-book movies, so far at least, anything after two is all downhill.
Where other super-hero movies, like James Bond movies, take place in a static universe in which nothing really changes and the essential mythology remains the same, X2 is set in a world in flux. The plot is part of an ongoing story-arc reaching back to
This is a world in which characters are not larger-than-life cardboard cutouts, but human beings with affecting problems, motives, conflicts, and interests; in which opposing ideas are at least as important as clashing super-powers or martial-arts moves; in which super-powers and special abilities are more than mere arbitrary plot shortcuts or empty pretexts for colorful special effects, but are treated thoughtfully as serious story elements with logical consequences in immediate events and also wider social implications.
Copyright © 2000– Steven D. Greydanus. All rights reserved.